Ideas for Open RvR…
Over the past month or so, I have been running my mouth on Vent (usually Schmitty is the only one there to hear it, sorry Schmitty!) about ideas I have that I think could help Open RvR in WAR. I have posted a couple ideas on here, and even submitted a couple to the dev’s. But, I thought it might be a nice idea to list all of my ideas on one post.
So here they are:
- Open RVR Quests – I submitted this one to the devs about a month ago and I still think its a good idea. The problem I have (and I know im not the only one) with Open RvR is there is no real benefit to holding a keep. Sure being able to oil attackers is great, but theres no REAL incentive for keeping a keep under your realms control. My idea was to have repeatable quest givers at each keep. The quests they give would highly rewarding in terms of exp and renown points (and now that the influence bar is included, maybe add a large amount of INF as a reward). These quests would keep the player in the Open RvR zone, and replace the kill X number of enemy players which overlap with the scenario version. Or maybe add a “escort” style quest which makes the player escort a caravan from the keep to a BO, or from the warcamp to the keep where you have to keep X amount of NPC guards alive on the caravan.
- Keep Guards and Lord – This was something I have been running into more frequently lately. Sure I’ll say the guards aren’t hard to kill, and any organized group should have no problems, but I think when a keep guard or champ goes down, they stay down. I really think that they should respawn based on the same timer that the keep doors are on. As for the Lord, I think he should either be allowed to be pulled to the lower room, or not reset when he runs like a little girl from combat. One possible fix for this is something Schmitty came up with and that is have more entrances to the Lord room. Having 2 or 3 sets of ramps to that room could make the human wall/lag fiasco more manageable, and make defended keeps less impossible to take. Nothing sucks like the other night when we were seiging a keep for almost 2 hours and never moved from the ramp. I can understand losing to a good defense, but Its sad when the walls and doors of a keep are easier to get through that a ramp up to a room.
- XP/RP/INF Balance – Yeah, I know they are working on it, but part of my frustrations in ORvR come from this problem. I had a previous post from when I played the Engineer in which I told tales of my 1 man keep defense. I single handedly held off 1 full group of attackers by placing the oil while they were on their ram and killed them in a mere 2-3 spills. The amount of XP I gained from this feat was on par with what I would have got from a good, winning run of Mourkain’s Temple. It was and still is the best experience I have received in Open RVR. Everything else I do only gives me trickling little amounts of RP’s and XP. Last night, for example, I ran into Troll Country with Schmitty. It was just the 2 of us grouped seperately from the warband and at one point I came accross a witch elf who I did approximatly half the damage to before the warband saw that I was on her. They quickly came over and took the rest of her life away, and at the end of that 20 vs 1 skirmish, I received a little over 1000 xp. Thats good right? NO! At my current level I can go kill 4 PvE mobs and get that much. I could be killing PvE mobs that are much easier to find and kill, and which could be part of a quest which will yield me a larger sum of exp in the end. All of this needs to be considered for Open RvR exp. Wheres the idea Slurm?!? I have lots of ideas for this, but unfortunatly they all come back to simply increasing the amount of XP you get with the current system, but placing a cap on max XP so if you solo kill somone (which would be the most rewarding way to get ORVR XP), you only can possibly get so much. I think the cap is already in effect, but the amount you get based on percentage of participation in the combat with the enemy SUCKS. Really, how often do you 1v1 in open RvR? I have only ever twice, and last night was one time when I chased a Chosen around Barak Var for about 10 minutes. What a wimp.
Thats all I can remember right now. As I come up with other ideas, i’ll add them to the list. If you have any ideas, or suggestions on how these could be better, let me know!