Tag Archives: balance

For those about to rock…

Heavy MetalAnd so the next live event begins with todays patch. Im actually somewhat excited about this one. It seems that the team made the tasks pretty easy to do, so anyone with any desire to try out the classes a week before they are available to the open public should be able to obtain the reward. (that means you Marv!)

Im not sure about needing the final reward, but the idea of obtaining a trophy and a sweet looking cloak interests me:

heavy-metal-cloak 

On a side note, they have held off on updating the game with the class balances untill after the live event. SO, this means we will see one more patch (1.0.6) before the big 1.1 release. Wait…so then what was 1.1 again? Wasn’t 1.1 supposed to be the game balance/class adding/mail fixing/everything under the sun patch? I guess Mythic figured its best to fix things based on priority. Good thing! You can see today’s patch notes here…

1.0.5 part duex

and the reasons and current plans for 1.0.6 here…

From the desk of Mark Jacobs 

I like that they are re-evaluating the 3 biggest concerns that people had from the initial patch notes. Good news for Runepriests escpecially seeing as your HoTs will now not be touched and the GRANDE HEAL has had its cast time lowered in order to lower the chances of the heal being reduced by combat. So, they turned the nerf,…into a buff!

They are also doing more tests with the Ironbreakers, Bright Wizzies and Sorcerers to make sure that dont over-nerf. I hope they get this all figured out before the new tanks are available for play (since the Black Guard uses a similar mechanic as the Ironbreaker).

In honor of the “Heavy Metal” theme, I plan seting up a nice playlist on my iPod and rocking out as I play tonight. You may even see the return of DJ Slurm over vent.

LETS ROCK!

bloodsport

1.0.5 goes to the test servers…

BalanceWell the big update that most of us have been waiting for is one step closer to hitting our patchers. No, I speak not of the 1.1 patch which will bring us 2 new tanks, I speak of the first batch of class buffs/nerfs. We can now see what Mythic has been working on behind the scenes to ensure a good balance for the classes. Heres the link…

1.0.5

It seems most of the classes got increases in damage to some abilities (some more than others of course) and the only real nerfing that went on was the insta-cast root/snares used by all the ranged DPS classes. The roots now have a longer recast timer, but a decreased AP cost….I don’t really see a problem with this I guess, the primary purpose of this ability on design was to get out of sticky situations, and now it will most likely be used for just that.

Overall I think the nerfs/upgrades seem well done, but I’ll let you guys review the notes and decide for yourself.

*edit* Going to agree with Grom, I dont think DoT ticks should have a chance to expel the AOE Roots, and if they are going to let damage take away a root, they shouldnt have lowered the immunity on it.

See you in game!

Balance…

…otherwise known as “I hope this isn’t the reroll part 3”

OK roll call:

DPS: Check – We have a White Lion, Witch Hunter/Engineer (depending on which route I go), and two Bright Wizzies

TANKS: Check – An Ironbreaker and two Swordmasters

HEALS: Tried to check but the pencil tip broke – We have a Runepriest, and an Archmage whose Internet is borked. COME BACK TO US ZONIC!!!

I hope Zonic DOES get the network issues fixed, and that he comes back to us, because otherwise Shad gonna be angry….you dont wanna make him angry…

So, questions I have regarding the future:

-Does anyone know if Zonic has great intentions of coming back once his ISP problems are solved?

-Who would not be objective to rolling a healer? And by rolling a healer, I mean rolling a healer as their MAIN. I know Grom’s “I’d rather cancel my subscription” feeling. I mostly share the same attitude, although I WOULD play a Warrior Priest (quite happily) even thought this offers little healing, mostly the WP is “in case of emergency break glass for heals” .

-If we get our Zonic back (iwantmyzonicbackzonicbackzonicback….ribs) we probably don’t need to worry about any of this, and that leads me to question number 2. How long do you think we should wait before someone rolls a healer?

If push comes to shove, I’ll suck it up and roll a Runepriest, but in return you must all name your firstborn some form of the name Slurm.

Let me know, so I can sleep again….