Tag Archives: Nerf

1.0.5 goes to the test servers…

BalanceWell the big update that most of us have been waiting for is one step closer to hitting our patchers. No, I speak not of the 1.1 patch which will bring us 2 new tanks, I speak of the first batch of class buffs/nerfs. We can now see what Mythic has been working on behind the scenes to ensure a good balance for the classes. Heres the link…

1.0.5

It seems most of the classes got increases in damage to some abilities (some more than others of course) and the only real nerfing that went on was the insta-cast root/snares used by all the ranged DPS classes. The roots now have a longer recast timer, but a decreased AP cost….I don’t really see a problem with this I guess, the primary purpose of this ability on design was to get out of sticky situations, and now it will most likely be used for just that.

Overall I think the nerfs/upgrades seem well done, but I’ll let you guys review the notes and decide for yourself.

*edit* Going to agree with Grom, I dont think DoT ticks should have a chance to expel the AOE Roots, and if they are going to let damage take away a root, they shouldnt have lowered the immunity on it.

See you in game!