Sorry I’m a little behind on the posts since last week. I was a bit under the weather and only got in about an hour each night this weekend.
But anyways, servers are being patched as I type this for 1.1b. This almost seems like a hotfix more than a patch, but hey, there are SOME improvements in it. By some I mean 2. And here they are:
– Renown, experience, and Influence rewards have been added for attacking and defending Fortresses. I’ll have to see how much of a difference this makes tonight, but any addition to xp/rp/inf gain for keep defense is a big YAY in my book. I wish when they added something like this that they would explain how it works. Not to the point of giving the formula away, but at least give some stipulations as to when you will incur these bonuses.
– Renown gains: This patch includes a significant fix to the amount of Renown gained in both open Realm vs. Realm combat and Scenarios. The intent of this change is for players to gain Renown based on the differential between a player’s Rank and Renown Rank. (You can read the examples and the rest of the patch notes here.) Basically they increased the amount of renown you get in ORvR by X wheras X = lots. This is all well and good, but I wish this patch note said, “This patch includes a significant fix to the amount of Renown and experience gained…”
I guess we will see how this works tonight. Or maybe we won’t…
I love that the ORvR system is being looked at so heavily by the Dev team. But it doesn’t matter how much better they make it if the Destruction players on Volkmar don’t come out to play. The last two nights I have done nothing but participate in Open RvR, and its been a bit dissapointing. Both nights, we formed warbands and took back BO’s only to find little or no resistance. It just seems that destruction (who are supposedly overpopulated) are low in number when it comes to people interested in fighting. Time will tell I guess, maybe they are all in T4?
See you in game!